AI Insights · Timothy · January 2021
Q4 2020 Performance of Top Hack and Slash iOS Apps in Australia
An overview of how the top hack and slash games fared on the iOS platform in Australia during the fourth quarter of 2020, brought to you by Sensor Tower.
Top Hack and Slash iOS Games in Australia: Q4 2020 Insights
As the year 2020 wrapped up, the hack and slash genre continued to entertain gamers in Australia on their iOS devices. Sensor Tower provides a glimpse into the performance of the top titles in this category during the fourth quarter.
Honkai Impact 3 - ส่วนที่ 2 from miHoYo Limited showed a fluctuating revenue trend with a peak of $6.8K in early November, before settling at $2.9K by year-end. Downloads hit a low of 211 in late November but recovered to 434 by the final week of December. The weekly active users reflected a similar pattern, dropping to 1.8K but rising back to 2.3K.
MARVEL Future Fight by Netmarble Corporation saw its revenue peak at $5.6K in the last week of November. Downloads dipped to a low of 225 but climbed back up to 268 by the end of December. The game maintained a robust active user base, peaking at 8.5K in the third week of December.
Ubisoft's Mighty Quest For Epic Loot RPG experienced its highest revenue of $1.2K in mid-October, with a year-end rebound to $538. Downloads reached a high of 517 in the same period but saw a decrease to 131 by the close of the year. Active users saw a high of 1K in late October, ending the quarter at 585.
Otherworld Legends from ChillyRoom had modest revenue figures, with the highest at $223 in late October, and finished the quarter at $46. The game's downloads saw a peak of 209 in mid-October, with a slight decrease to 121 by the end of December. Weekly active users saw a high of 240 in the same period, concluding the quarter at 164.
Lastly, Gameloft's Dungeon Hunter 5 saw its revenue fluctuate, with a notable $921 in mid-October before dropping to $63 by the year's end. Downloads had a spike of 238 in early October, descending to 114 in the final week. The game's active users peaked at 704 in early October, ending the quarter at 458.
For more detailed insights and analytics on app performance, Sensor Tower's platform offers a comprehensive view of the app marketplace.